Foliage
Since I was building a treehouse in the canopy of a large tree, the main body of the tree was a big part of my scene, and after I had modeled the tree and the stone I started experimenting with putting them in Unreal Engine. With the trunks I needed leaves, and more plants, so I drew some plants and modelled them in Maya and assembled them into the Unreal Engine scene.
In order to make the flower look slightly different, the petals are painted in multiple colors. Hoping to add a little bit of fantasy.




Adjusted the sky, the clouds, the tone. And the terrain on which it is based. I’ve drawn a few textures for the terrain but it doesn’t work very well in Unreal Engine, maybe try some other textures later.

The Treehouse, which was designed according to the original design, feels not particularly distinctive in architectural structure. So I re-referenced some of the most inspired buildings and redesigned a version of the treehouse.Exaggerating the structure a little bit.Then I designed the color of each part of it roughly in the concept.
Reference pictures
Old design versions, and new concept drawings.
Treehouse model built in Maya.

After arranging and unfurling the UV of various parts of the house. According to the ideal partial comic style some color and texture attempt.The renderings in Maya were satisfactory and then reassembled in Unreal Engine.
The tree house looks better in the virtual engine than in Maya. I used a luminous material to map the Windows.
